Nomic:Game 2005-04-02:Proposal 316

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Chessoid rules

This rule defines the space Chessoid. This space is meant to foster the spirit of experimental, chess-like, multiplayer craziness.

The locations contained in Chessoid are those which consist of a letter followed by a number, where the letter is beteen "a" and "h", and the number is an integer between 1 and 8. For the purposes of this rule, right is defined as towards letters later in the alphabet, left towards earlier ones; up and down are defined as toward lower and higher numbers, respectively.

Pieces on the board are permitted two types of move, slide and capture. A slide is a jump to an unoccupied location on the board, while a capture is a jump to an occupied location on the board. For the purposes of this rule, "move" refers to either of these.

The following piece types are defined:

Knight
Moves two steps in one direction and one step in an orthogonal direction. The intermediate locations thus traversed may be occupied.
Creeper
Slides one step in any of the directions up, down, left or right. Captures one step in any diagonal direction.
Bishop
Moves any number of steps in any diagonal direction. The intermediate locations may not be occupied.

Players may only put new pieces inside Chessoid if it's their turn in the game, and they have not previously put a piece during their turn. When a player places a piece on a location inside Chessoid, points are deducted from that player as follows:

Knight
3
Creeper
1
Bishop
4
Any other type
10

A player that captures a piece receives the corresponding amount of points for that piece.